General info
3D Artist Modeling/Lighting TD/Look Dev/Texturing
Los Angeles, CA
I am a 3D Artist artist currently living in Los Angeles.
I'm available for Modeling/Lighting/Texturing/ CG Generalist position in Feature Film, Next Gen Games and Cinematics.
I am also available for Look Dev and Lighting work.

Maya Zbrush Mari Arnold V-Ray Photoshop Nuke
Hollywood CA
Dec 2016 - Present
Lighter/ 3D Generalist/Model/Texture Artist
Lighting/ Rendering commercials in Arnold /3D Generalist Modeling/ Texturing/ Lighting

Maya/ Mari/ Zbrush/ Arnold
Los Angeles
Dec 2015 - Present
Lighter/ 3D Generalist/Model/Texture Artist
The Mill
Lighting/ Rendering commercials in Arnold /3D Generalist  Modeling/ Texturing/ Lighting 

Maya/ Mari/ Zbrush/ Arnold
Los Angeles
Jan 2015 - Present
3D Artist
Model/ Texture/ Lookdev Artist for Super Bowl commercials. 
"Xfinity Comcast"

Textured assets in Mari and Lookdev done in Houdini. 
Los Angeles
Sep 2015 - Present
Lighting TD
Roger TV
Responsible for lighting/ shading and rendering shots using Arnold
Santa Monica, CA
Aug - Sep 2015
Freelance Modeler
Method Studios
Modeling organic/ hard surface assets.
Responsible for UV layout of assets.
Downtown LA
Jun - Jul 2015
Modeler/ Texture/ Lighting
Habitat Studios
Responsible lighting and rendering in Arnold.
Modeled and Textured characters. Created clean topology for all assets in Zbrush Maya.
Texturing in Mari.

Santa Monica
Jun 2015 - Jun 2015
Lighter/CG Generalist
"MTM" Lighter/CG Generalist/Model/Texture
Los Angeles, CA
Mar - Present
Modeler Texture Artist
Created two main characters, Gazlowe and Stitches for "Heroes of the Storm Cinematic".
I created high resolution sculpts in Zbrush and Maya/ Created UV's. Textured Stitches character in Mari.
Also textured main character E.T.C.
I also textured many secondary characters and environments.

Maya Mari Vray

Worked in MPC's Linux pipeline and tools.
Los Angeles
Jan 2015 - Mar 2015
Texture/ Modeling Artist
Visual Creatures
Textured Main characters in Mari for "Gamefly Spot"
Textured Environment/ Props in Mari
Modeled Environment/ Props
Responsible for Model Updates to Characters/ UV's
Glendale, CA
Sep 2014 - Dec 2014
Modeler/Lighting TD
Lighting TD/ Lighting Shots/ Shading Rendering using Arnold
Modeling Assets Characters and Environments
Creating CG Assets and setting standard for show and production.
Create clean animation ready topology / communicated with rigging/texturing departments to make technical adjustments to models.
Solving problems in Maya pertaining to Pre-vis, Layout, modeling to Animation.
Communicated with Pipeline TD's to adjust pipeline workflows.

Los Angeles
Oct 2013 - Sep 2014
3D Artist
Fuel Industries
Concepting Characters for Entertainment Division
Creating Characters and Assets
Jan 2013 - Jun 2013
Freelance Modeler
Fireplace Creative
Fireplace Creative "Sketchers Commercial"
Working for various clients in the LA area.
Utilizing Mari/ Zbrush in CG pipeline with Vray/ Arnold.
Los Angeles
Jun 2013 - Aug 2013
3D Artist/ Modeler/ Texture Artist
3D Artist
2013 – 2013 (less than a year)
"Google Nexus Surround Commercial" Character Modeler/ Texture Artist/ Look Development Maya, Mari, Zbrush, Vray
Burbank, CA
Jun 2010 - Nov 2012
Senior Character Modeler
Nickelodeon Animation Studios
Character Modeler- "Teenage Mutant Ninja Turtles" Facial Blendshapes, UV's, Facial Clusters
Character Modeler - "Robot & Monster" Facial Blendshapes, UV's, Facial Clusters
UV Layouts and prepped models for Texture Artists
Trained new artist with pipeline tools/ procedures
Reviewed Files
Venice, CA
Jul 2012 - Aug 2012
Character Modeler
Prologue Films
Modeler/Texture Artist Jack the Giant Slayer
Los Angeles, CA
May 2010 - Jun 2010
Character Modeler
Character Modeler Short Film

Prop/Set Modeling for marketing content for the release of Lottery Ticket.

San Clemente, CA
Jun 2009 - Mar 2010
Character Modeler/Texture Artist
Omation Studios
“Back at the Barnyard”
Los Angeles, CA
Jan 2008 - May 2008
CG Artist/ Character Modeler
Duck Studios
“Rubber Buds” Short Film Environment/Character Modeler
Responsible for Lighting Textures, Shaders( Look Development) and Rendering
Environment/Character Modeler
“Cocoa Peppbles” Commercial
Environment/Character Modeler
Burbank, CA
Dec 2008 - Dec 2008
Character Modeler
Technicolor Interactive
Bakugan Cinematic
Santa Monica, CA
Sep 2008 - Nov 2008
CG Generalist
Entity Fx
I was responsible for modeling, texturing and lighting on such projects
as “The Sarah Conner Chronicles”, “Smallville”, and “Entourage”.
I also gained experience in camera tracking, match-moving, dynamics and cloth simulation.
“Sarah Conner Chronicles” - Modeled and UVed a head replacement. Used displacement maps set up using Mental Ray Approximation editor to render Zbrush details. Also worked on the match-move for the head replacement.
“Entourage” - Modeled and animated a firefighting helicotper squad.
“Smallville” - Primarily worked as a prop modeler and texture artist. Created detailed claws for
“Doomsday Character.” Textured and animated a Shadow Character.
Gained experience in setting up and running cloth simulations for a character’s cape. Tracked Cameras.
Savannah, Georgia
May 2004 - May 2008
B.F.A. Animation
Savannah College of Art and Design
Bachelor of Fine Arts • Animation
Shot Breakdown